![]() It would be nice, actually if the equipment found there wasn’t quite so random. I found on a few occasions, upgrades for things my ship didn’t have at the time (like a cloaking device) which was annoying because that item was taking the place of something I might have been able to use.įTL definitely captures the feel of being a ship fleeing across the galaxy by its random encounters at each point. You never know what you’ll find when you go from one spot to another, it might be someone you can help, or it might be pirates waiting to take your ship. The only thing you can be sure of, is that if you spend too much time in one sector, then the rebel fleet will eventually not be too far behind you. Ship-to-ship combat is straightforward, you fire missiles or lasers to take out the other ship. You can target specific systems on each ship to knock out weapons so they can’t fire back, or engines so they can’t run away. ![]() The enemy can likewise target sections of your ship, which results in fires that need to be extinguished by the crew or by opening the airlock and letting the air out. ![]() One aspect of combat I wasn’t a fan of was getting boarded by the enemy, because the crew is pretty ineffective at hand-to-hand, which means unless you outnumber the enemy, they’ll wipe you out fairly quickly.
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